Objectified reinforced
my views of waste within society. Designers must take the time to think
about how their designs will impact the world as whole, but also the
consumer. Things being thrown out around eleven months after purchase (as mentioned
in the film) doesn't sit right with me.
As I watched
the documentary a designer from Rotterdam begun to talk about vases,
and I thought they were beautiful but I was still lacking
inspiration. As soon as Hella Jongerius talked about a sofa she designed and
made with Vitra, I immediately fell in love with it. When she said she
sewed buttons onto it not to create imperfections, but because she was
adding crafted detail. I felt I could relate to her as a designer. I
could be wrong but it almost looked like her prototypes were made out of
old ties. Which inspires because I am all for reducing, reusing, upcycling
what we can to reduce our carbon footprint.
My design relates to the film
by not only showing a designed piece inspired by a designer who
appears to be an out of box type of thinker. Hella Jongerius wants to
create pieces that strike emotion in herself and others. The film’s premise as
whole is to show the creations created by the designers, but also realize
the impact in which creators have on society and on the environment.
As creators we must think of the whole picture. Not just the 10% of people
that designed items are made for, as stated in the film.
Waste is not something I want to
contribute to. I would prefer to contribute to a solution. Making an item
out of already used items would increase the chances of diminishing waste.
It is important as a creator to think of the impact we have on the Earth while
creating. Designers create beautiful works of art, but the cost should
never be the environment.
Creating the couch, I started with the dice shaped piece, I stretched it, rotated it, rounded the corners to shape it into the desired rectangular shape to begin creating the couch. I put the base rectangle down on the bottom, then I placed the rounded edge and rectangular pieces onto of this for the cushions, I put this shape inside the original rectangle to give it the look and feel of depth. I again took the cube and created another rectangle shape rounded the corners flipped it vertically and copied the shape, these two pieces were used for the arms of the couch. I however decided to make the sides different shapes, I shrunk the left side to give it a more asymmetrical feel. For the back of the couch I again elongated the two cubes and flipped them up vertically at 90-degree angles. After I had the shape of the couch I took the cylinder shape to create buttons. I shrunk them down to 2mm cylinders and lifted them into place along the back of the couch. I then rotated them back there originally vertical setting to create the buttons along the bottom of the couch. I all about asymmetry as nothing in nature is symmetrical, thus why I was truly inspired by Hell Jongerius's couch.
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